In that way, the slingers will still get their volley off, but will be protected by the infantry. If more than one unit comes after you, I recommend keeping the Slingers in place, but advancing your infantry forward. Often, the slingers will be able to break the charge and send the unit routing, unless the cavalry is too heavy. If the enemy sends one unit of cavalry at you, you can confidently keep your slingers in position, but focus their fire on that unit. Due to their bonus against armor and their cheap price, you don’t have to worry too much about lone units of cavalry trying to hit your line. Slingers will beat the majority of archers, especially the more expensive armored ones, against whom they actually do better than against archers with less armor. When the enemy’s missile troops approach you, you should rush the slingers forward to engage them. It doesn’t allow you to be very defensive, but then, as the Celts, you shouldn’t try to be. They might not look like much at first, and their range is totally abysmal, but beneath that, they’re excellent missile troops. Slingers are the best missile units available to you as the Celts. They’re not the best, but for their price, they do their job well enough and are reliable as the general’s unit or as a regular unit on the field. The only real problem is that your general may have plenty of hit points, but he’ll have low defense, and he’ll probably be in the thick of the battle, and usually berserk, which is never the safest situation to be in. The things implicit in getting a Hounds of Culann general is that you get one extra berserker. Although I generally opt for a Warlord general as the Celts, other viable options are the Hounds of Culann and Noble Clansmen. Once the general is dead, Celtic morale is almost hopeless, and they’ll rout at the unfavorable drop of a dime. While I personally rarely use generals because of their cost and unit size, I’ve found that with the Celts, purchasing this unit is worthwhile.Īs the Celts, losing the general himself can be a crushing thing, even if it doesn’t happen during a decisive part of the battle. Now that we’ve largely rooted out the weeds, we can focus on the positive decisions: finding the units that will give you a solid army. Often they’re not worth a unit slot, but if you have some inspired idea on how you can use them as cannon fodder… I guess they can be somewhat effective at wasting a unit’s time/ammo. Since they also have a higher rate of fire and are quicker, they cause a great deal more damage than Crossbowmen and are more versatile on the battlefield. Slingers can also be upgraded so they have the same missile attack value, a higher melee attack value, and a higher defense value, while still costing 30 denarii less than the crossbowmen. They have the same range as slingers, but also cost significantly more. Pictish Crossbowmen are also very limited. They cost more than is reasonable for their very limited uses, considering that the far more versatile Slingers cost 10 denarii less. The problem with the Celts is that not every unit they offer is really viable or serves any purpose in the base build of Barbarian Invasion. They have some excellent units, some grossly underrated units, some bad units, and some that aren’t worth half their cost. The Celtic unit roster is a wine very much mixed from the jar of blessings and the jar of misfortunes. And unless you have a solid advantage, losing your general will most likely cost you the game. A Roman army can be counted on to hold a line with discipline, even if a general is killed and a Hunnish army can be expected to fight faithfully as long as the player has killed enough men with arrows to make melee combat easier on the horse-oriented faction, but an entire Celtic army can literally go from Eagar and “Victory is a distinct possibility” to routing in around 10 seconds with as little happening as one of your weaker units routing. This is very much not a rookie-friendly faction, and indeed, the Celts aren’t a friendly faction to anyone who isn’t quite experienced in the way this game works, though even an experienced player who has “seen it all” is going to get a couple of nasty – and occasionally pleasant – surprises. While you do get many old-fashioned barbarian units, the Celts can field deadly line-ups, but with the Celts in particular, your faction is going to be as good as your game. Their description is very much accurate, describing them as “old fashioned, but effective” warriors. They are one of the factions that resemble a vanilla Rome Total War faction most, with units like their Kerns, who are Gallic Skirmishers with a new name and some new stats. I find that the Celts are a very interesting faction in Barbarian Invasion. This strategy is best on lower denarii settings.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |